VENGEANCE: THE NORIAN CHRONICLES
A story-driven fantasy RPG I created and continue to evolve — blending worldbuilding, character design, mobile publishing, UI iteration, and long-term product care.
HELLO FROM OSLO, NORWAY
FULL-STACK DEVELOPER · INDIE GAME CREATOR
I build software that works and games worth exploring. Welcome to my little corner of the night sky.
Explore five worlds: The Norian Chronicles, Words and Sand, Origins, Dark Heart, and Starnection.
INTERACTIVE MAP / OPTIONAL
Click a location to open a project. For a little adventure, turn on Explorer Mode and talk to the characters.
Move with arrow keys or WASD while the map is focused, or use the buttons below. Press E to interact. Your normal navigation stays available.
Pick a game, click a character below for a little behind-the-scenes lore, or just use the navigation above.
Tap anyone to hear something the project cards don't tell you. Tap again for another line.
FEATURED WORK / GAMES
Each project shows a different side of my work — from full-stack systems and mobile releases to puzzle design and RPG development.
A story-driven fantasy RPG I created and continue to evolve — blending worldbuilding, character design, mobile publishing, UI iteration, and long-term product care.
A calm, tactile mobile word puzzle built with Flutter — combining falling sand, handcrafted campaign content, and generated challenge levels.
An upcoming retro-inspired RPG project with a stronger classic combat identity, atmospheric art direction, and a fresh new chapter in the Vengeance universe.
A constellation-themed puzzle project in development, focused on elegant path mechanics, clean game feel, and a magical night-sky identity.
Some stories live between legends. A darker, emotional and lore-rich chapter following Merin and Morena, set between Vengeance: Origins and The Norian Chronicles.
ABOUT THE DEVELOPER
The developer behind the code, the systems, and the worlds.

Full-stack developer with production experience building IoT applications, REST APIs, responsive frontends, and cross-platform mobile software. I also design and ship my own games, combining technical execution with product thinking and creativity.
CAREER / EXPERIENCE
Experience earned in production environments, alongside my own indie projects.
AUG 2026 – PRESENT · INTERNSHIP · OSLO
Working with a team creating a cross-platform AI application. Building experience with Flutter, Dart, BLoC, Android Studio, Xcode, and modern software workflows.
CURRENT QUESTAUG 2024 – FEB 2025 · OSLO
Built IoT features, designed .NET Core REST APIs, developed Blazor UI flows, and optimized SQL Server queries and schemas as part of an Agile product team.
COMPLETED QUESTMAY 2021 – AUG 2022 · PART-TIME · GREECE
Managed daily operations and inventory while studying, gaining practical ownership and operational discipline early on.
COMPLETED QUESTEDUCATION / MILESTONES
A quick quest log of the milestones that shaped my path.
MSc in Programming and System Architecture at the University of Oslo (2022–2024), with focus on software architecture, distributed systems, and modern application design.
EDUCATIONBSc in Information Technology at Deree (2015–2021), building the foundation in programming, systems analysis, and web development.
EDUCATIONIndependently created and released mobile games including Vengeance: The Norian Chronicles and Words and Sand.
PROJECT MILESTONEContinuing development of Vengeance: Origins, the 2027 narrative project Vengeance: Dark Heart, Starnection, and future software experiences while growing professionally in Norway.
ACTIVE QUESTLET’S CONNECT
If you have a software role, collaboration idea, or just want to talk games and product development, I’d love to hear from you.
Not sure where to start? These are just quick links to the real portfolio sections — no mini-game required.
Prefer a standard website? Use the navigation bar, or download the CV at any time.
Reach me through the channels below. This public version intentionally leaves out my phone number and keeps the focus on direct professional contact.